![]() ![]() I am one as I shunned it for nearly 2 decades, however today it’s my primary tool. Artist will always seek competitive advantage and with increased adaptation, there might just become time when even hardest skeptics will find themselves pleasantly surprised by what it can do for them. ![]() Time passes and while major DCC apps stagnate and cannot introduce bigger core changes, Blender rips out the old and replaces with latest and greatest. Just as Lightwave, XSI and even Max, it’s becoming old school in many ways. Meanwhile Blender has open roadmap and very ambitious development pace with big core updates. Their main intent is to extract maximum cash for minimal development expense – welcome Cloud. Although such market leading position is just what makes the monopolies arrogant, relaxed, stagnant. No doubt it’s the leader and I do not proclaim its imminent demise. I admit, it has a few quirks, but 3/4 cases benefits over losing full construction history upon. After all Blender’s already there, Modo or Maya might impress in near future as well. That begs the question: which is a more natural evolution – a fully featured DCC application adapting a powerful sculpting module (as we seen with impressive Maya/mudbox demo) or Zbrush/Mudbox adapting half the tools of Maya? Given that sculpting programs are intended to be fast, light and simple to use as well as how hardware’s no longer a limit, I’d put my money on DCC apps getting sculpting modules right(eventually). You can redo or undo any step without disturbing any other part of your edit. It’s a trend, a vector of software evolution. Sculptris is provided free of charge from Pixologic. That is why by looking at recent updates of ZB we can see a clear trend with adaptation of fully featured DCC app tools: Polymodeling toolset, arrays, live booleans, transformation gizmos, scattering etc. Modern 3D is ever more challenging and multifaceted. I’m working with 10-50 mil subtools/objects and quite frankly last time I worked with mudbox it choked with denser meshes as did 3DCoat. Regardless with half decent gaming card, it is no longer an issue as it was 10 years ago. It’s sculpting is very powerful, although it does require a lot better hardware as you are working with generic data that is not low level optimized for sculpt as for example ZB with its custom graphics api.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |